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News from the RenderStreet team

RenderStreet supports V-Ray for Blender – currently in closed beta

V-Ray+ChaosGroup_logo_black-background1We are happy to announce that, starting now, V-Ray for Blender is available on RenderStreet. We just launched the closed beta stage, and we are working hard on polishing the interface and mopping out the potential bugs.

The on-going effort on integrating V-Ray in Blender – started by Andrei in 2011 and now continued by Chaos Group – made us decide to add it to our service.

If you want to have a sneak peek and be one of the first to have access to our closed beta program, drop us a line. It won’t cost you anything, but feedback and suggestions for improvements will be much appreciated.

Happy Blending!

Redesigning our website [*spoiler alert]

RenderStreet was launched in Oct 2012 in Closed Beta with this bold announcement on BlenderArtists forum. After the service was tested and refined with the help of this great community, we launched it publicly, in February 2013.

This past year we put all our efforts into making RenderStreet a cutting edge rendering machine, keeping pace with Blender releases, increasing the computational power of the rendering farm and being close to our customers.

Today, we want our brand identity and website design to represent our solution that has turned to be one of the best on this market. RenderStreet must align its looks to its value – The next generation render farm for Blender.

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RenderStreet – 2013 in figures

Welcome to 2014!

At RenderStreet we are constantly looking into our performance indicators, as they allow us to monitor our service’s health and performance. And because you are at the center of all our efforts, we wanted to share with you a few of those indicators.

Here are some stats for Blender renders on our farm:

  • 99.91% service uptime. We only had seven hours service downtime since our launch, out of which 5 hours were scheduled updates. And our service has been running during the holidays too – we even had a project rendering between the years. 
  • Over 10,000 jobs, with a 98% success rate in job delivery. This means only 2% of the jobs had errors that prevented rendering from being completed. We worked with most of the respective clients to get their projects to render as well.
  • 87% of the animations rendered on our farm were delivered in under 72 minutes. That’s pretty impressive, considering that we had some significant workloads to render.
  • Highest acceleration for a project, compared to the client’s machine: 51,429%, or 514 times faster. Meaning 3.5 hours instead of 2.5 months for an animation.

Launching RenderStreet for Artists program

A great event may be measured by the ideas and projects it generates. For us, Blender Conference was the place where we came up with a way to help Blender community develop.

We are officially launching the RenderStreet for Artists sponsorship program in which we will provide selected projects with free rendering on our servers.

The only requirement for applicants is that their project is open and all the resources are made available for anyone to use. It may be an animation film, a 3D image, whatever you decide to work on that needs fast rendering.

RenderStreet at its second Startup Spotlight competition @ How to Web 2013

On 20-21st of November, all the tech scene of Central and Eastern Europe was in Bucharest, attending How to Web event, organized by Bogdan Iordache and his team. RenderStreet was selected, among other 32 finalists, to take part in the Startup Spotlight competition, a valuable experience taking us closer to the next stages of our business.

How to Web is dedicated to the online tech industry, with keynotes from company CEOs, investors, serial entrepreneurs, start-up accelerator officials, designers, web journalists and we’ve never missed any edition, since 2009.

Caminandes Grand Dillama – the first open animation movie rendered with RenderStreet

Besides running a serious business, we love watching well animated cartoons. And when Blender Institute released the first episode of Caminandes, we knew we wanted to back them up.

We allocated 50 some pro-bono servers and we gave Pablo Vazquez and his team our full support for rendering the next llama adventures. For the last month, our servers have been busy with Cycle rendering Caminandes Grand Dillama scenes. Amazingly, one day after the upload, it got over 20k views on YouTube:

Preparing for How to Web. And Startup Spotlight competition!

Even if our service is up and running for almost a full year now, business wise, we are constantly looking for development opportunities and exploring strategies to enrich RenderStreet on all levels. This small intro is meant to prepare some good news: RenderStreet is a finalist in the Startup Spotlight competition, part of the How to Web event.

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Sparkling moments from Blender Conference

We just got back from the Blender Conference in Amsterdam. It was an impressive show, with lots of engaging presentations and many talks you could learn from. The overall atmosphere was very close to the Blender spirit: open source style, a bit chaotic, but kept on track and delivering good content.

Marius Iatan and Sorin Vinatoru, founders of RenderStreet among other participants at the Blender Conference.

Marius Iatan and Sorin Vinatoru, founders of RenderStreet, among other participants at the Blender Conference. Cheers guys!

Best Cloud Service Start-Up nomination for RenderStreet at EuroCloud 2013

As winner of the Romanian Best Cloud Startup award, RenderStreet participated in the European contest for the Best European Cloud Startup organised at the EuroCloud Congress and was a runner-up for the title.

With over 300 industry and government experts from 23 EU states and around the world, the EuroCloud Congress is the place to be for learning about new developments in the cloud industry.

RenderStreet nomination

RenderStreet was finalist for Best Cloud Services Startup at the EuroCloud Congress 2013. Image source

Blender plugin available on all platforms

Our Blender plugin is now available for all platforms. This means you can use it in Windows, MacOSX and Linux, with Blender 2.67 or newer. After installing it, you will be able to send renders to our farm and check their status, all from Blender’s interface. The plugin handles the file upload to our farm in a secure way, and launches the render automatically. It also displays a list of your recent jobs, and you can click in the list to open the job page and download the files.

Blender 2.69 RC1 is up

blender-269RC1-splashBlender 2.69 RC1 has been put up by the Foundation about 3 days ago, so we started working on having it available on our farm as well. This didn’t take long and the new version is available on our farm right now.

Please note that this is a release candidate, so it might contain bugs. Use it on your own risk, and for testing purposes only.

New Job and File retention policy

It’s been more than 6 months since we launched our live service and things are going well. We rendered a lot of jobs in the past 6 months, and at this point we need to introduce a file and job retention policy, so we do not store your files on our servers longer than needed.

To this extent, we have elaborated the following retention policy. We will keep the jobs and files for a set amount of time, depending on the membership level.

An easier way to add jobs

new interface

Since launch, we have collected feedback from you regarding the job management interface. We have slightly refined the interface in time, based on this feedback. But one of the major pain points was the inability to tweak the project parameters without uploading the file again. And sometimes these files can get very large. We listened to the feedback and I am happy to announce a major update to the job submission interface.

Extended “about us” story

      News

This story was originally published in the Blender Art Magazine issue #41. You can read it in the magazine, and we are reproducing it here for your convenience.

In this article, I am going to write about the story of RenderStreet, the next generation render farm dedicated to rendering Blender projects. I will touch on the topics of how we came up with the idea, what was like building it and how it turned out in the current stage.

Blender 2.67b is up

      News

Just a quick note to let you know that we have updated the blender 2.67 version we have on the site to the latest released by the Foundation. So the current version is now 2.67b. This ads a number of fixes over the 2.67a version and should increase the stability of the renders done with it.

Rendering anything interesting with 2.67? Let me know in the comments.

Blender 2.67 support added

      News

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It’s here. The long awaited Blender 2.67, with it’s support for SSS and FreeStyle has been released  a couple days ago by the Blender Foundation. As usual, we added support for it just a day after it has been released, so you can enjoy this stable release of Blender.

We have also moved all projects that were using the latest SVN version of blender to use the stable 2.67 instead and removed the support for that SVN version.

Upload projects without packing

      News

When we built the first version of RenderStreet, we started with the idea that we can take advantage of Blender’s pack external data feature and make sure the files are uploaded properly, with all the data needed to render them.

As they say, no plan survives the contact with the customer, so a while after we launched we ran into issues with Blender features not supported by the pack operation. Some of them, like the external libraries, were fixed by the dev team. Others, like the font embedding, had workarounds. But it became obvious that sooner or later we will run into something that can’t be supported at all.