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Monthly Archives: March 2014

The V-Ray for Blender story by Andrei Izrantcev

Photo of Andrey Izrantzev

Andrei Izrantcev, Developer of V-Ray for Blender

This February V-Ray was officially released for Blender, but the story of the integration started a few years ago. Our guest is Andrei Izrantcev, the man who decided to put together his favorite rendering engine and his passion for open source. What started out as a personal project, managed in his spare time, is now a fully functional part of the V-Ray product line. Now Andrei is a full-time developer at Chaos Group, focused exclusively on V-Ray for Blender.

The story comes from Andrei himself in an interview about the V-Ray for Blender project, telling us how it began and what we can look forward in the months to come.

Let’s support the Blender (r)evolution

Blender Foundation Development Fund


Since we launched RenderStreet we planned to directly back up the Blender development effort, and at this moment we are in the position to do it. We subscribed to Blender Foundation’s Development Fund in order to help Blender developers keep working on an open source project that relies on the community’s help. The Fund also allows Blender Foundation to collaborate with the best Blender coders out there and make sure the project keeps growing.

The process is very transparent and the Foundation gives constant reports about how the money is spent, what features are being deployed and who is responsible for what. In 2014, three grants have already been awarded:

Blenderheads using RenderStreet

RenderStreet users by country

RenderStreet users by country

Our RenderStreet team is made of analytical, curious minds. One year after we launched RenderStreet, we searched the back end of our service to see where our users come from. The results also imply interesting facts about the actual number of Blender users, but they are only speculative. Anyhow, the map shows also Blender penetration, which represents more than 50% of the world’s countries.

RenderStreet is 1 y.o.


RenderStreet has been up and running for one year. And it’s been an exciting year for us and our busy Blender users. Many projects have run through our render farm since we turned on the servers, and we’re proud to say we’ve fast tracked quite a lot of them.

Fast rendering can be compared to driving a sports car. Once you’ve had it, it’s very hard to go back to the average sedan or minivan. And that feeling is similar to what we’re experiencing in our business. The joy in our work keeps us engaged and there’s no other way than going harder, better, faster, stronger.

New RenderStreet brand identity

As we announced earlier this year, Render Street’s image was in need of a change. Now we’re celebrating Render Street’s 1 year anniversary with a new website design and a re-styled identity. We are happy to share with you, the incredible Blender community, our dear clients and partners: the new render.st