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FMX 2017 highlights

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With a German precision, the International Conference on Animation, Effects, VR, Games and Transmedia (or FMX, in short) happens every year when the spring is considering a comeback to Stuttgart. I’ve attended the past 4 editions and this is my favourite moment of the year to get updated on what studios and software publishers in the industry are doing. Plus, there’s a lot of eye candy, too – a lot of the latest blockbusters have their VFX broken down and explained by the studios that worked on them.

The reason for which I decided to write about this edition – after last writing about the 2014 one – was that this year, the industry seems to be finally committed to a few important directions: