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Monthly Archives: January 2017

The new RenderStreet – new design, better prices, support for Modo rendering

Today we are proudly launching our new website and we’re very excited about the changes that are rolled out in this new version. It’s the most important release since our service has been launched and it’s something that all of you will benefit from. Read on for more details:

  1. New design. If you are following our blog, you should be a bit familiar with the new design concept. You have seen it first published on our blog theme, and now we have pushed the update to the entire public site. In addition to the design, we have also reorganized some of the pages, in order to present our service in a clearer fashion. We hope you’ll like our new looks, and more importantly, that you will be able to find the information easier.

Upload your projects to our farm directly from Dropbox / Google Drive / OneDrive

Update 06 February 2017: Microsoft OneDrive has been added to the list of supported cloud services.

We are aware that many artists and teams are using online storage accounts for their projects. It’s an easy way to work together on the same files and it also has the advantage of being able to access the project from any location.

At the same time, we are aware of the fact that internet connections are not always the fastest thing on the planet. And if your project is already online, it would be a nice shortcut to have it downloaded to our render farm directly from there. So we added support for Dropbox and Google Drive, right in our interface. 

A new look starting with 2017

It’s been four years since our official launch, almost a lifetime in ‘technology years’. We have come a long way in understanding you and your needs and in developing our tech to suit these particular needs. We have grown into a mature, established company now and we are changing our looks to match this reality.

Today we are releasing the new theme for our blog, which is also a preview of what is to come for our public site. Enjoy – and keep close for the main site update.

 

Rendering 3D projects in 2016 – facts and figures for RenderStreet

We’re a couple of weeks into 2017 now, and it’s time for our yearly retrospective. As we are doing every year, we’re looking back to see what we have accomplished, and we’re hinting some of the things to come in the current year. You’re walking the path with us, so we’re sharing the experiences.

2016 has been a year defined by growth and focus for RenderStreet. Those two simple words have brought a number of interesting challenges, which were the driver for a sustained technology push. As a result, we have become even more flexible in addressing your needs and more efficient at the same time. This means we are now very well equipped to handle everything you can throw at us, including those awesome 360/VR images and videos you will be making this year.

Let’s see what this meant in numbers for 2016: