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Monthly Archives: December 2014

3D Animations rendered with RenderStreet in 2014

There are just a few more days left in this year—time to turn the page and set the grounds for 2015. To do that, we passed in review some of the best works rendered on RenderStreet this year, showcasing some of our clients to the world.

The demo reel features 3D animations that were made by some of the greatest artists and animation studios using Blender. From realistic buildings and architecture design, to cartoons and commercials, the selection pictures a wide scope of 3D renders.

Best notebooks for 3D rendering. Part 1: Technical considerations

For me, choosing the right notebook is always more difficult than building (or buying) a desktop. The customization options are often restrictive, and similar configurations from different manufacturers can be priced very differently. Plus, the prices are always higher than a similarly spec’ed desktop and the upgrade possibilities are in some cases almost nonexistent. All this means that a lot of research is needed before taking out the wallet, and a lot of people might find this difficult.

Because lately I’ve heard the question ‘what laptop should I buy for Blender?’ a lot, I decided to look a bit into the matter. Read on to hear my take on this.

Note: This applies to all rendering engines that work with NVidia GPUs. Also, I won’t be talking about Macs here, as they don’t have any configuration with a decent NVidia GPU at this point.

NVIDIA_GeForce_GTX_980M_3Qtr

NVidia GTX 980m official image and source.

New render feature: live preview for animations in progress

video-preview
Since launching RenderStreet, we knew the render previews are an essential part of what we want to offer. At first, the solution we found was a thumbnail of the rendered image in the job view page which shows the last frame that was fully rendered. After implementing the thumbnail, we added real-time previews that work well for still images. They show a preview of the rendered image, as shown by Blender, while rendering. Now we’re taking it to the next level.

RenderStreet interviews: Attila Balogh, architectural visualiser

Architecture is one of the main fields in which professionals use Blender 3D for showcasing their work to their clients. There are thousands of visualisation tutorials and online classes, and hundreds of amateurs that make a living from 3D architecture. But there are just a few that distinguish themselves as skilled masters in this industry. We wanted to find out what it takes to become such an expert.

Attila Balogh portrait

Attila Balogh has more that 10 years of experience in residential building architecture, interior design and 3D visualization. His complex work speaks for itself, and his answers shed light on how he creates his projects.

Marius Iatan: How did you start working in the 3D architectural visualization field? What would you say it’s the most challenging aspect of 3D visualization for you?

Slush conference review

The 2014 edition of Europe’s largest startup event Slush took place this November in Finland’s cold capital. A huge venue with 4 stages and lots of showcase space for guest companies (including RenderStreet) hosted an audience of 10,000 people, in just 2 days.

Slush 2014 conference

 

 

 

 

Slush was surrounded by over 20 side events, usually addressed to specialised communities. I chose to go to an IGDA Finland event, was invited to pitch at EBAN (European Business Angels Conference) and went to cheer for the startups that graduated the fall batch of Startup Sauna accelerator.