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Monthly Archives: January 2018

Blender 2.80 hybrid (CPU+GPU) rendering – speed and quality

Update January 2019: One year after the initial post, we ran the battery of tests again, using the latest Beta version of Blender 2.80 and the official 2.79b release. The visual quality has improved significantly and now the 2.80 renders look very close to the 2.79 ones. As we have upgraded our infrastructure, we added the new GPUs to the mix as well. Read below for the charts and our comments.


The upcoming major release of Blender – version 2.80 – has a lot of buzz surrounding it. And for good reason, too. There’s the brand new Eevee engine, showing a lot of promise. And there is a truckload of new features – new grease pencil, workspaces concept, layers and collections, and many others. On the performance side, there are also significant improvements, and a notable addition is the new hybrid render mode. This allows rendering using both the CPU(s) and the GPU(s) from the same machine, promising speed improvements in all Cycles renders.

The hybrid rendering mode is indeed an interesting feature. It has been present in V-Ray for a while with good results. So, naturally, we were excited to see it come in Blender for Cycles, too. Because it so happens that there are a large number of GPU machines in our backyard, that also have pretty powerful CPUs, we decided to put the new feature to the test.

Looking back at 2017 – 3D Rendering report

It’s the beginning of a new year and, as it’s our tradition by now, we’re sharing with you some of the behind-the-scenes activity from our farm. So, if you’re curious to learn how and what we did last year, read on.

If you’ve been using (or just following) us for a while, you know by now that we’re continuously improving our service and 2017 was no exception. We’ve rolled out a number of new features, both visible and invisible, sharing the same goal: to make your life easier. The ones that I’d add to a quick highlight list are: adding Modo support, unifying the payment system, adding upgrades to the monthly plan RenderStreet One and adding cloud operations for upload and download. And just a couple of weeks ago, in December, we released a network optimization upgrade for RenderStreet One for easier management of large assets. The effects have been very positive: the transfer time for large projects has been cut by up to 60% in some cases. This means more rendering power available to you!

Moving on to the numbers, here are the most relevant facts for our activity: