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Category Archives: Rendered with RenderStreet

Showcase projects, rendered with RenderStreet

What do NASA, US Special Operations Command and Blender have in common?

The answer is: Hugo Shelley, and his crew, having reached the final stages of the Cubesat Challenge with their LSAT system.

The project is a very interesting (little) satellite, capable of helping out soldiers on the battlefield. Read on to find out from Hugo himself how the team got there.

Update: Team LSAT has won one of the four $5000 prizes of The Cubesat Challenge’s 3U category.
Congratulations to all involved for their exceptional work!

Rendering 3D projects in 2016 – facts and figures for RenderStreet

We’re a couple of weeks into 2017 now, and it’s time for our yearly retrospective. As we are doing every year, we’re looking back to see what we have accomplished, and we’re hinting some of the things to come in the current year. You’re walking the path with us, so we’re sharing the experiences.

2016 has been a year defined by growth and focus for RenderStreet. Those two simple words have brought a number of interesting challenges, which were the driver for a sustained technology push. As a result, we have become even more flexible in addressing your needs and more efficient at the same time. This means we are now very well equipped to handle everything you can throw at us, including those awesome 360/VR images and videos you will be making this year.

Let’s see what this meant in numbers for 2016:

The making of the 360 Wales Green Party broadcast

Technology is opening up ways of communication that we couldn’t imagine before. The 360° view gives us control to look over our shoulder and immerse ourselves in the story, and virtual reality offers the next level in delivering the message and making the experience more powerful.

Chris McFall is one of the pioneers who uses Blender to create virtual environments. He now reveals the detailed making-of of the first 360° message for a political party in Wales.

Ward Trolley Animation, Rendered with RenderStreet

For me, a true artist is someone who can turn the general everyday into something new and spectacular: taking the subject from a different angle and expressing it differently, or raising an argument that wasn’t there before. In our days, 3D technology allows this approach on almost any subject. Even to things least expected, like hospital trolleys.

This is what Dan Woolley did when assigned with a job to present the newest ward trolley for a medical trade show. He gave this instrument life and transformed it into art. Of course he used some tricks here and there – a creative genesis-like intro, an enticing musical background. But to imagine these things starting from such a sterile brief takes more than mastering Blender, or any other software.

Benchmarking Blender on RenderStreet, dual CPU and quad GPU

This February, the Blender Institute published a set of files that are used internally by the Cycles developers for testing purposes. They also released the configuration of the workstations they tested these files on, along with the render times for each configuration and scene.

We get asked a lot how fast are our servers, so we thought to give these files a test run and put the numbers here for everyone to see. This way we give you an idea of what kind of rendering speed we are offering, and how our machines perform.

RenderStreet—facts and figures for 2015

Another year has passed, and we’re again drawing the line to sum things up. We worked hard to follow the path we chose for RenderStreet and its mission—to help artists and studios deliver awesome 3D work—to the best of our abilities. We were able to secure the resources and bring to life the second edition of our RenderStreet for Artists program, extending the free rendering for open projects for another year. We launched RenderStreet One, offering a low-cost alternative for the users that need to keep their rendering budget in check.

Looking-back

Image by Joe Mabel via Wikimedia Commons

Also, our effort in finding a way to further help small and medium studios had its first tangible results with the custom studio rendering plan released in the second half of the year. This new service tier proved to be a great enabler to studios that have a Blender pipeline or larger rendering volumes and we’ve got confirmation it’s on the right track. It’s invitation-only at the moment, but if you’re doing volumes of pro work in Blender and need an external rendering resource that won’t burn a hole in your pocket, drop us a line.

Kaspersky’s One Dollar Lesson, rendered on RenderStreet

One of the valuable lessons of adult life is that prevention is better than reaction. Because many people seem to ignore the risks of digital attacks, Kaspersky Lab created an online simulator showing how things can go wrong when handling money online.

A while ago, our servers rendered the presentation video for Kaspersky’s One Dollar Lesson website. The project was created by Latvian digital agency Wrong Digital and Gunvaldis Urtans has led the creation team that delivered all graphics and animation. Rendering was the shortest part of the process, with everything ready in a matter of hours. The project was a success and it’s been live for several months, but it is only now that the client has given permission to share the details. 

The making-of video is showcasing the 3D journey’s most important moments and how they managed to educate people about the risks of online payments:

3D Cheerios commercial, rendered with RenderStreet

We’re thrilled to see how the newest commercial for Cheerios finally turned out. Joel Gerlach and Cobalt Cox, from Studio 229 in LA, created the spot in Blender having to deliver a bold, yet exciting brief: ‘Create Cheeriocraft, Minecraft, but with Cheerios’.

It took the team at Studio 229 only 3 weeks to create the whole world, character, user interface and animation for the 30 seconds commercial. And just a few hours more to complete the rendering on our servers. This is the final cut, which is now screening on TV:

RenderStreet—rendering figures for 2014

As 2014 is done with, we drew the line to see what happened, what are the relevant figures for our service and what went different from 2013. We’re sharing them here, as we think we’ve got some interesting results that speak about the work that we’re doing behind the scenes and our stubbornness to surpass our standards.

Here are the RenderStreet stats for 2014:

  • 99.89% uptime. This means 9 hours downtime in the entire year. It’s two hours more than last year, because of platform migrations we had to implement.
  • Over 15,000 jobs, with a 99% success rate in job delivery. Only 1% of the jobs had issues that prevented them from being successfully finished. And, as you might have experienced, we make every effort to deliver. This is an improvement over the next year, and one we’re proud of, especially considering the increased rendering volume.
  • 85% of the animations were delivered in under 71 minutes in average. A good figure, showing constant performance over the year.
  • Highest acceleration, compared to the client’s machine: 533x, or 1.5 hours compared to over 1 month (the comparison base was a 2012 iMac).

3D Animations rendered with RenderStreet in 2014

There are just a few more days left in this year—time to turn the page and set the grounds for 2015. To do that, we passed in review some of the best works rendered on RenderStreet this year, showcasing some of our clients to the world.

The demo reel features 3D animations that were made by some of the greatest artists and animation studios using Blender. From realistic buildings and architecture design, to cartoons and commercials, the selection pictures a wide scope of 3D renders.

The Butterfly Effect open movie, rendered with RenderStreet

We finished rendering another Blender animation short, just in time for submitance to this year’s Suzanne Awards. The Butterfly Effect was part of our RenderStreet for Artists Program, that provided independent artists with free rendering, on our servers.

Creator of the movie, Patrice Bertrand explains the coming of the story, as well as the technical lessons he learned from this exercise.

3D images, rendered with RenderStreet, in 2013

In 2013 we had over 10.000 Blender projects that ran through our farm. They are all private work and most of them were never exposed publicly. But some are out there, on the world wide web. Here is a collection of some cool 3D images rendered with RenderStreet, publicly released by our clients.

The beautiful image Morning at the farmhouse made by Richard Hoatland. Rendered with Cycles, 1500 samples. Took about 1,25 hrs to complete with RenderStreet.

Moring at the farmhouse

RenderStreet – 2013 in figures

Welcome to 2014!

At RenderStreet we are constantly looking into our performance indicators, as they allow us to monitor our service’s health and performance. And because you are at the center of all our efforts, we wanted to share with you a few of those indicators.

Here are some stats for Blender renders on our farm:

  • 99.91% service uptime. We only had seven hours service downtime since our launch, out of which 5 hours were scheduled updates. And our service has been running during the holidays too – we even had a project rendering between the years. 
  • Over 10,000 jobs, with a 98% success rate in job delivery. This means only 2% of the jobs had errors that prevented rendering from being completed. We worked with most of the respective clients to get their projects to render as well.
  • 87% of the animations rendered on our farm were delivered in under 72 minutes. That’s pretty impressive, considering that we had some significant workloads to render.
  • Highest acceleration for a project, compared to the client’s machine: 51,429%, or 514 times faster. Meaning 3.5 hours instead of 2.5 months for an animation.

Caminandes Grand Dillama – the first open animation movie rendered with RenderStreet

Besides running a serious business, we love watching well animated cartoons. And when Blender Institute released the first episode of Caminandes, we knew we wanted to back them up.

We allocated 50 some pro-bono servers and we gave Pablo Vazquez and his team our full support for rendering the next llama adventures. For the last month, our servers have been busy with Cycle rendering Caminandes Grand Dillama scenes. Amazingly, one day after the upload, it got over 20k views on YouTube:

Architecture Academy trailer rendered with us

I am happy to announce that BlenderGuru’s new course intro materials have been rendered on RenderStreet. It was my pleasure to welcome Andrew among our customers and see the awesome renders he created for his course.

Below are a couple of images reproduced with permission from Architecture Academy’s website. More pictures here, check it out for more goodies rendered on RenderStreet.

The Architecture Academy registration will be open until 17th July 4PM GMT, so hurry up and grab your seat.

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