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Yearly Archives: 2017

Adrian Marc – A passion for sci-fi

I liked Adrian’s work since I first saw one of his designs online. It had something that made my eyes want to stick to it. I realized, after looking at the rest of his portfolio, that it was the immersive atmosphere that you can find throughout his art. Adrian Marc
Curious to find out more, I started to look for more information. I found out he studied industrial design at the Transylvania University of Brasov (Romania), designed game assets, book covers and more.
We’re proud to share with you below our first interview with a Romanian artist.

What do NASA, US Special Operations Command and Blender have in common?

The answer is: Hugo Shelley, and his crew, having reached the final stages of the Cubesat Challenge with their LSAT system.

The project is a very interesting (little) satellite, capable of helping out soldiers on the battlefield. Read on to find out from Hugo himself how the team got there.

Update: Team LSAT has won one of the four $5000 prizes of The Cubesat Challenge’s 3U category.
Congratulations to all involved for their exceptional work!

Blender conference 2017 highlights

For a lot of Blender people (myself included), the end of October is a time of joy. This is when the annual Blender Conference takes place, in Amsterdam. It’s that moment of the year when friends meet again, to learn about the new things that happened in the Blender world and to hang out together in the evenings.

This year was no exception. The 3-day weekend started on Friday as usual in downtown Amsterdam at De Balie with a keynote from Ton Roosendaal. Then Daniel Lara talked about the new Hero movie, created with the new Grease Pencil feature in Blender 2.8.

Roman Volkov – A 3D hobby taken to the next level

My first contact with Roman’s work was through blenderartists.org forum. Being a car aficionado myself, I naturally took a liking to his art. The things that really impressed me though, were the close-up and outdoor renders. The reflections were just right, the light spot on (pun intended) and the overall look was worthy of a manufacturer’s catalogue. In fact, at a certain point I thought they could be easily mistaken for real photos of a car.
Read on to find out how he works and his very interesting views about modelling and more.

 

Hi Roman, you told me that 3D art is currently a hobby of yours. Tell  us a little bit about how you got into it.

Oh, it’s a long story. From my very childhood I liked drawing and freehand modelling. When studying in school, this passion gradually moved into a digital world.
My first steps in 3D art

FMX 2017 highlights

      News

With a German precision, the International Conference on Animation, Effects, VR, Games and Transmedia (or FMX, in short) happens every year when the spring is considering a comeback to Stuttgart. I’ve attended the past 4 editions and this is my favourite moment of the year to get updated on what studios and software publishers in the industry are doing. Plus, there’s a lot of eye candy, too – a lot of the latest blockbusters have their VFX broken down and explained by the studios that worked on them.

The reason for which I decided to write about this edition – after last writing about the 2014 one – was that this year, the industry seems to be finally committed to a few important directions:

The new RenderStreet – new design, better prices, support for Modo rendering

Today we are proudly launching our new website and we’re very excited about the changes that are rolled out in this new version. It’s the most important release since our service has been launched and it’s something that all of you will benefit from. Read on for more details:

  1. New design. If you are following our blog, you should be a bit familiar with the new design concept. You have seen it first published on our blog theme, and now we have pushed the update to the entire public site. In addition to the design, we have also reorganized some of the pages, in order to present our service in a clearer fashion. We hope you’ll like our new looks, and more importantly, that you will be able to find the information easier.

Upload your projects to our farm directly from Dropbox / Google Drive / OneDrive

Update 06 February 2017: Microsoft OneDrive has been added to the list of supported cloud services.

We are aware that many artists and teams are using online storage accounts for their projects. It’s an easy way to work together on the same files and it also has the advantage of being able to access the project from any location.

At the same time, we are aware of the fact that internet connections are not always the fastest thing on the planet. And if your project is already online, it would be a nice shortcut to have it downloaded to our render farm directly from there. So we added support for Dropbox and Google Drive, right in our interface. 

A new look starting with 2017

It’s been four years since our official launch, almost a lifetime in ‘technology years’. We have come a long way in understanding you and your needs and in developing our tech to suit these particular needs. We have grown into a mature, established company now and we are changing our looks to match this reality.

Today we are releasing the new theme for our blog, which is also a preview of what is to come for our public site. Enjoy – and keep close for the main site update.

 

Rendering 3D projects in 2016 – facts and figures for RenderStreet

We’re a couple of weeks into 2017 now, and it’s time for our yearly retrospective. As we are doing every year, we’re looking back to see what we have accomplished, and we’re hinting some of the things to come in the current year. You’re walking the path with us, so we’re sharing the experiences.

2016 has been a year defined by growth and focus for RenderStreet. Those two simple words have brought a number of interesting challenges, which were the driver for a sustained technology push. As a result, we have become even more flexible in addressing your needs and more efficient at the same time. This means we are now very well equipped to handle everything you can throw at us, including those awesome 360/VR images and videos you will be making this year.

Let’s see what this meant in numbers for 2016: