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Texture baking in Blender (Cycles and Internal) now supported on RenderStreet

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Over the past months we have received quite a few requests to introduce Blender texture baking on RenderStreet. Texture baking provides a way to store color, lighting and other rendering information in UV maps and save this information on the object. This means that, once the information has been saved, the object can be viewed lighted and textured without a big computational effort. The obvious use cases are real-time systems like games and, of course, more realistic scene previews.

bake-tool-2

We listened to you and now Blender texture baking is available on our farm (for Cycles and Blender Internal). True to our philosophy of keeping things simple, we looked for the best way to implement this feature so you can start using it immediately. That’s how we decided to partner with the Cogumelo team and add support for their Bake Tool add-on on our farm. The Bake Tool beautifully completes the functionality offered out of the box by Blender, and makes the entire process easier to follow and a breeze to manage. Integrating it with RenderStreet brought one more advantage: baking can be now accelerated on several machines simultaneously.

So how does this work? The process is simple: once you have the Bake Tool installed and active in Blender on your computer, you create your project and set up the texture bake. Once you are ready to render, upload all the files to our server (on FTP or directly on our site) and launch the job. In the second step of the launch process, you will be able to select whether to bake your textures or render your project.
texture-bakeFor more information and how-tos, please see our knowledge base article about baking textures on RenderStreet.

Happy baking!

Marius
Passionate about technology and constantly working on making a difference, Marius is RenderStreet's CEO.