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About Bogdan Hunter

Passionate about technology, science geek, and a fan of handmade stuff.

Jonas Melin’s Arts Program story

Jonas Melin – Teacher and Program Leader

In Sweden’s Upper Secondary School, there is a three year higher education preparatory Arts Program held by S:t Eriks Gymnasium. It features an animation topic that aims to develop students’ abilities to communicate using digital tools.

We’ve recently had a talk with the program leader, arts and design teacher Jonas Melin, to understand his perspective on animation and to hear the Program’s story.

“When we started this Animation profile in 2011, we had a big problem with the render times for 3D. Our computers are good for 2D, but for photorealistic renderings, they are way too slow.” – Mr. Jonas Melin, teacher and program leader

David Letondor – The Digital Watchmaker

“In reality, nothing is perfect and our brains know that!” – David Letondor

David Letondor

David describes himself as a self-taught 3D artist.
Having learned Maya on his own (by reading the documentation, no less…) he eventually landed a job in an architectural visualization company.
He then went to work for a company in Geneva making 3D models of watches by high-end Swiss manufacturers such as Vacheron Constantin. I happened upon one of his watch models online and was immediately taken with their intricate details and complexity.

I wanted to pick his brain on how he goes about creating such complex works and asked him a few questions.

New RenderStreet One yearly option

Since the launch of RenderStreet One, the monthly subscription plan has become our most popular option for artists requiring a fixed cost, always-on rendering solution.

Last year we’ve added two new payment methods that you’ve been asking for, Paypal and American Express. This update also unified the payment interface so everything was brought together making it easier to manage subscriptions and credits all in one place. Also in 2017 we have introduced a couple of new options for our members, the ability to render longer frames, and support for Modo rendering.

Now in 2018, because many of you asked, we thought you should start the year with some good news and a happier wallet so we’ve made RenderStreet One available as a yearly subscription.

Tobias Steiner – I couldn’t be happier with the results

I just wanted to send everyone at Render Street a big thank you for doing what you’re doing to bring this service to us.
I have been using the service for a few days now and I couldn’t be happier with the results. Being at the helm of a small company with big creative content to deliver, you have given me something that is rare to find in this industry.
Peace of mind and a great deal of stress relief. My clients are thrilled and so am I.

Thank you so very very much for creating Render Street and RenderStreet One!

Tobias Steiner,
FrameHaus LLC

Adrian Marc – A passion for sci-fi

I liked Adrian’s work since I first saw one of his designs online. It had something that made my eyes want to stick to it. I realized, after looking at the rest of his portfolio, that it was the immersive atmosphere that you can find throughout his art. Adrian Marc
Curious to find out more, I started to look for more information. I found out he studied industrial design at the Transylvania University of Brasov (Romania), designed game assets, book covers and more.
We’re proud to share with you below our first interview with a Romanian artist.

What do NASA, US Special Operations Command and Blender have in common?

The answer is: Hugo Shelley, and his crew, having reached the final stages of the Cubesat Challenge with their LSAT system.

The project is a very interesting (little) satellite, capable of helping out soldiers on the battlefield. Read on to find out from Hugo himself how the team got there.

Update: Team LSAT has won one of the four $5000 prizes of The Cubesat Challenge’s 3U category.
Congratulations to all involved for their exceptional work!

Roman Volkov – A 3D hobby taken to the next level

My first contact with Roman’s work was through blenderartists.org forum. Being a car aficionado myself, I naturally took a liking to his art. The things that really impressed me though, were the close-up and outdoor renders. The reflections were just right, the light spot on (pun intended) and the overall look was worthy of a manufacturer’s catalogue. In fact, at a certain point I thought they could be easily mistaken for real photos of a car.
Read on to find out how he works and his very interesting views about modelling and more.

 

Hi Roman, you told me that 3D art is currently a hobby of yours. Tell  us a little bit about how you got into it.

Oh, it’s a long story. From my very childhood I liked drawing and freehand modelling. When studying in school, this passion gradually moved into a digital world.
My first steps in 3D art