We’ve worked on RenderStreet for a long time – since January 2012. During this time, we’ve learned a lot, especially about Blender and how to interact with it. It’s has been an interesting time and a great start from RenderStreet.
After 13 months in development and closed beta, we have officially opened up for the public on February 6th. Now everybody can use the site and enjoy fast rendering for their projects. We are considering the service still in beta though, but it’s open beta now and the chances of bugs being encountered are very small now.
Here are a few facts about what went on on RenderStreet before the open beta launch:
- One year of development
- 3 months of closed beta testing
- more than 1,000 projects rendered
- more than 100 testers in the closed beta
And here’s where we are now and what feature set we support as of the launch date:
- Blender Internal, Cycles and Yafaray render engines
- Various version of Blender: 2.63, 2.64, 2.65
- A snapshot build from SVN, 2.65 version, as of January 31st
- Bake for all dynamics supported in Blender
- Split frame rendering for still images, so they can be rendered on multiple servers
- OpenEXR, including multilayer, with support for render passes
Even if we launched, there’s still a long way to go. We have a long list of features we want to implement on RenderStreet, among which I will mention: support for more render engines and improved handling of blend files.
So go ahead and try it out. and let me know in the comments below how we’re doing.