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Category Archives: Blender

Articles covering Blender 3D related subjects

Let’s support the Blender (r)evolution

Blender Foundation Development Fund

 

Since we launched RenderStreet we planned to directly back up the Blender development effort, and at this moment we are in the position to do it. We subscribed to Blender Foundation’s Development Fund in order to help Blender developers keep working on an open source project that relies on the community’s help. The Fund also allows Blender Foundation to collaborate with the best Blender coders out there and make sure the project keeps growing.

The process is very transparent and the Foundation gives constant reports about how the money is spent, what features are being deployed and who is responsible for what. In 2014, three grants have already been awarded:

Blenderheads using RenderStreet

RenderStreet users by country

RenderStreet users by country

Our RenderStreet team is made of analytical, curious minds. One year after we launched RenderStreet, we searched the back end of our service to see where our users come from. The results also imply interesting facts about the actual number of Blender users, but they are only speculative. Anyhow, the map shows also Blender penetration, which represents more than 50% of the world’s countries.

3D images, rendered with RenderStreet, in 2013

In 2013 we had over 10.000 Blender projects that ran through our farm. They are all private work and most of them were never exposed publicly. But some are out there, on the world wide web. Here is a collection of some cool 3D images rendered with RenderStreet, publicly released by our clients.

The beautiful image Morning at the farmhouse made by Richard Hoatland. Rendered with Cycles, 1500 samples. Took about 1,25 hrs to complete with RenderStreet.

Moring at the farmhouse

RenderStreet – 2013 in figures

Welcome to 2014!

At RenderStreet we are constantly looking into our performance indicators, as they allow us to monitor our service’s health and performance. And because you are at the center of all our efforts, we wanted to share with you a few of those indicators.

Here are some stats for Blender renders on our farm:

  • 99.91% service uptime. We only had seven hours service downtime since our launch, out of which 5 hours were scheduled updates. And our service has been running during the holidays too – we even had a project rendering between the years. 
  • Over 10,000 jobs, with a 98% success rate in job delivery. This means only 2% of the jobs had errors that prevented rendering from being completed. We worked with most of the respective clients to get their projects to render as well.
  • 87% of the animations rendered on our farm were delivered in under 72 minutes. That’s pretty impressive, considering that we had some significant workloads to render.
  • Highest acceleration for a project, compared to the client’s machine: 51,429%, or 514 times faster. Meaning 3.5 hours instead of 2.5 months for an animation.

Meet us in Amsterdam, at the Blender conference

blender-conference-2013

Both Sorin and Marius will be in Amsterdam between October 24th and October 29th, attending the Blender conference there. Marius will also take part in the panel about commercializing, where he will present our challenges and accomplishments in working with Blender in a commercial environment.

If you happen to be at the conference this year, send us an email, or leave a comment below. We’ll love to meet you in person and have a chat.

 

Blender 2.68 RC1 available now

Blender 2.68 RC1 has been released by the Blender Foundation a couple weeks ago. We have finally managed to add that to our farm, so you can send your projects using this version as well. It took us a bit of time to add it because it uses a different CUDA version and we ran into compatibility issues with it. All that was fixed in the end and I am happy to have this live.

The most expected feature in this release is the ability to render cycles hair on GPU. So the projects that use hair will no longer have to be rendered on CPU machines, and will be able to benefit from the GPU speedup.

To illustrate the GPU speedup, I took BlenderGuru’s Sintel file and rendered the same image with 2.67b and 2.68 RC1. 2.67b (image on the left) was rendered on CPU, 2.68 RC1 (on the right) was rendered on GPU. The times  look like this:

  • CPU: 51 minutes 
  • GPU: 43 minutes (16% faster)

BlenderGuru_Sintel_CPU

BlenderGuru_Sintel_GPU

 

 

 

 

A second test we did involves only hair (see image below). Here are the times for it:

  • CPU: 5:22 minutes
  • GPU: 4:46 minutes (12% faster)

My conclusion is that, even though it’s faster to render the hair on GPU, the gain in performance is not as much as expected. This might be because we have very powerful CPU servers. Likely the gain on a lower power desktop computer will be higher than this.

hair ball

Have you rendered anything interesting with 2.68? Post it in the comments.