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Category Archives: Blender

Articles covering Blender 3D related subjects

3D animation interview: in the mind of Hjalti Hjálmarsson

 Hjalti Hjálmarsson Aside from his charming personality and humor, Hjalti Hjálmarsson is one of the best Blender character animators out there. Last year he joined the Blender Institute team and is currently working on wrapping up Cosmos Laundromat—his most challenging project so far.

I was looking for a chance to pick his brain, ever since we’ve been involved in the Gran Dillama short open movie—he animated it, we did the rendering. The following ten questions discuss the secrets of the animation craft, the benefits of Animation Mentor classes he graduated, and valuable insights on what takes to be a master animator.

Get featured in our 2015 reel!

We’re halfway through the year now and, for most of us, the holiday season is knocking on the door. It’s also a good moment to look both back and forward to the things we’ve done in 2015 and to what’s next until the end of this year.

I know that for most of the 3D artists, one of the items that is always on the ‘to-do’ list is the reel. It’s visual art, and the first step in receiving appreciation for one’s work is showing that work to the world – in a reel. As an artist never stops working, each reel gets a life of its own, as it gets updated and evolves in time.

Designing comic characters—interview with John Garrett

John Garrett

John Garrett writes and draws at Hypertransitory.com

It’s been one year since we started interviewing talented people form the 3D industry. Each one revealed a unique connection between their work and Blender. The moment has come to find out where does Blender stand in relation to comics.

John Garrett has been drawing comics since he was five. Today, he speaks about the things he learned along the way. If you read carefully, there’s a lot to learn about character making and how serious making science fiction stories really is.

Bassam Kurdali: ‘I see open source as a movement for social good.’

Image of Bassam KurdaliBlender is the software of choice for many 3D artists. For some, it was love at first sight, for others it’s just a program they use to deliver the work. For Bassam Kurdali open source—‘libre’ as he calls it—is more than a tool, it is the result of the evolution of human nature that achieved a new level of interaction and cooperation.

In this interview, I’m talking to the director of the first animated open movie ever made. Which is kind of cool, as his Elephants Dream might someday be mentioned in textbooks. Bassam is a wayward on his own pace, following his dreams. I wanted to discover him better, but what I got was a new puzzle. A comprehensive mind that holds so many surprising things to come.

Sarah Laufer, la virtuosa de 3D

The interviews we’ve been hosting on the RenderStreet blog for a while now gave me the opportunity to meet new people and learn a lot from them. With Sarah it was the other way around. I had met her before and even worked together on a project, so I already knew this was going to be a pleasure.

Image of Sarah LauferAfter switching to Blender, Sarah Laufer co-founded Pataz Studio, and specialised in character animation. In 2010 her movie was nominated for the Sundance Film Festival. Then Sarah worked for The Tube open movie. Back in Costa Rica, she was also teaching Blender to kids from poor neighbourhoods in San Jose. Pataz Studio is one of the 12 studios chosen to produce the Gooseberry Project, so now Sarah is based in the Blender Foundation’s Amsterdam HQ. And because she is the first Blender lady we are featuring here, let’s give a warm welcome to Sarita Laufer!

RenderStreet—rendering figures for 2014

As 2014 is done with, we drew the line to see what happened, what are the relevant figures for our service and what went different from 2013. We’re sharing them here, as we think we’ve got some interesting results that speak about the work that we’re doing behind the scenes and our stubbornness to surpass our standards.

Here are the RenderStreet stats for 2014:

  • 99.89% uptime. This means 9 hours downtime in the entire year. It’s two hours more than last year, because of platform migrations we had to implement.
  • Over 15,000 jobs, with a 99% success rate in job delivery. Only 1% of the jobs had issues that prevented them from being successfully finished. And, as you might have experienced, we make every effort to deliver. This is an improvement over the next year, and one we’re proud of, especially considering the increased rendering volume.
  • 85% of the animations were delivered in under 71 minutes in average. A good figure, showing constant performance over the year.
  • Highest acceleration, compared to the client’s machine: 533x, or 1.5 hours compared to over 1 month (the comparison base was a 2012 iMac).

RenderStreet ONE is now open for registrations

3d graphcis

We’ve been trying to understand how different users do their work, in order to come with better solutions for their rendering needs. One common feedback suggested that it would be nice to be able to render the project several times while in development, without any added rendering costs. So we started thinking about how this could be done and came up with a plan.

RenderStreet ONE, our newest all-you-can-render, flat fee tier, is now open for registrations. The program is designed for people who have constant rendering needs and want an always-on resource they can offload their work to. This will ensure close, precise, control of the results, making the 3D renders more available throughout the process.

Best notebooks for 3D rendering. Part 2: Recommended configurations

In the first part of this series I talk about the technical considerations for buying a new laptop for 3D work / rendering. I also tracked down the two NVidia mobile cards from the latest generation that are in the performance area. If you want to see how GeForce GTX 970M and 980M tested out in Cycles, you can see the figures here—their rendering performance is quite impressive.

Next, I’m going to make a few recommendations for specific notebook models, which I consider suited for particular usage patterns. Let’s get started.

The road warrior. If you are spending a lot of time on the road and need a light but powerful notebook, this one’s for you.

High-end configuration 15″: Clevo P650SG/P651SG (Sager NP8652)

Sager Notebook official image

Sager NP8652 official image and source

Nvidia GeForce GTX 970M and GTX 980M performance in Blender

In the first article from the notebook review series I am recommending two NVidia cards: the GTX 970M and GTX 980M. They are the top two performers from NVidia at this moment, and they are most likely to successfully keep up the pace a few years from now.

When doing my research, I tried to find some benchmarks to show Blender’s rendering performance. I wasn’t able to find any data, so I turned to the online community for help. I knew that in the notebook community there are users with vast knowledge on the subject, and with access to the newest hardware. I found the reviews made by HTWingNut from the notebookreview forum very thorough and informative over the time, so I approached him with my request.

GeForce GTX 970M and 980M rendering performance in Blender Cycles. Figures courtesy of HTWingNut.

GeForce GTX 970M and 980M rendering performance in Blender Cycles. Figures courtesy of HTWingNut.

3D Animations rendered with RenderStreet in 2014

There are just a few more days left in this year—time to turn the page and set the grounds for 2015. To do that, we passed in review some of the best works rendered on RenderStreet this year, showcasing some of our clients to the world.

The demo reel features 3D animations that were made by some of the greatest artists and animation studios using Blender. From realistic buildings and architecture design, to cartoons and commercials, the selection pictures a wide scope of 3D renders.

Best notebooks for 3D rendering. Part 1: Technical considerations

For me, choosing the right notebook is always more difficult than building (or buying) a desktop. The customization options are often restrictive, and similar configurations from different manufacturers can be priced very differently. Plus, the prices are always higher than a similarly spec’ed desktop and the upgrade possibilities are in some cases almost nonexistent. All this means that a lot of research is needed before taking out the wallet, and a lot of people might find this difficult.

Because lately I’ve heard the question ‘what laptop should I buy for Blender?’ a lot, I decided to look a bit into the matter. Read on to hear my take on this.

Note: This applies to all rendering engines that work with NVidia GPUs. Also, I won’t be talking about Macs here, as they don’t have any configuration with a decent NVidia GPU at this point.

NVIDIA_GeForce_GTX_980M_3Qtr

NVidia GTX 980m official image and source.

RenderStreet interviews: Attila Balogh, architectural visualiser

Architecture is one of the main fields in which professionals use Blender 3D for showcasing their work to their clients. There are thousands of visualisation tutorials and online classes, and hundreds of amateurs that make a living from 3D architecture. But there are just a few that distinguish themselves as skilled masters in this industry. We wanted to find out what it takes to become such an expert.

Attila Balogh portrait

Attila Balogh has more that 10 years of experience in residential building architecture, interior design and 3D visualization. His complex work speaks for itself, and his answers shed light on how he creates his projects.

Marius Iatan: How did you start working in the 3D architectural visualization field? What would you say it’s the most challenging aspect of 3D visualization for you?

Newest Blender makes CPU faster than GPU rendering

It’s been a few weeks since Blender 2.72a was released, so it was about time to test it out and see how CPU and GPU rendering speed perform in the latest Blender version.

As in the last tests, we are using for benchmarking the Pabellon Barcelona Cycles scene, that Hamza Cheggour published  on his eMirage site. As soon as the rendering was finished, I was amazed by the results. In this version, CPU rendering is faster than GPU. I repeated the test, to make sure there was no mistake, and tried to understand why this happens.

blender-272-cpu-gpu-render-speed-thumb

RenderStreet interviews: Jeff Mininger, interior/exterior designer

We’re back today with an interview featuring another Blender professional. Jeff Mininger has a successful business in the architectural field, and you’ll learn about how he does that and what is his history with Blender. But more importantly, Jeff has found a way to balance work, family life and healthy living something most of us are striving to do. 

Enjoy the interview and let us know what you think in the comments section!

Marius Iatan: Hello Jeff, could you please tell us a bit about yourself?Jeff Miniger and his younger daughter

Jeff Mininger: I’m a dad, play bass, ride skateboards and renovate houses. In my daily work I design and draft construction plans for new homes and renovations. I began working as a carpenter about 15 yrs. ago and learned a lot about building. Enough that I didn’t want to make a career out of it. So, along the way, I took the time to learn architectural software and brought the two sets of skills together to build my own design business. I like what I do, but for me work is a support system to the life I want to live and that means spending time with my wife and two girls.

Sebastian König, on his Blender tutoring passion

We recently started the RenderStreet interviews section on our blog, setting out to find unique stories inside the Blender community. Many already know Sebastian König from his work at Blender Foundation’s Tears of Steel open movie and his Blender training activities. He is one of the first Blender Foundation Certified Trainers (BFTC) in Germany, with a solid experience in teaching Blender.

I wanted to know more about what’s it like to teach Blender, and find the secret to becoming a well recognised expert. Besides his practical advice and insights, Sebastian’s authenticity and openness show he’s a man with a true calling for his work.

Marius Iatan: You have a long experience Image of Sebastian König both with online tutorials and live training all over the world. What was the most inspiring training you did, and why?

Sebastian König: I would say personal training is always the most inspiring. Online training or DVDs are great to reach a lot of people, but recording tutorials can be, at least for me, rather tedious. When doing recordings it’s just too tempting to try to fix mistakes and do another take. I often find myself recording the same sentence over and over again until I get it “right”. Mostly that doesn’t even improve the first take.

That’s also why I enjoy personal teaching so much. It’s all live and it doesn’t matter if everything is perfectly pronounced, or if you do a mistake now and then. Live training has this special something. It’s exciting and that usually makes my brain work faster. Which then results in better training. :)

Cycles versions speed comparison. CPU and GPU

Blender’s fast-paced release cycle is a unique differentiator in the 3D modeling world. Its purpose is to come up with new features, updates and bug fixes fast. Among the trade-offs stands a continuous learning process and the fact that there are bugs that need to be fixed. But this is part of Blender’s charm, and I think it’s well worth it.

During the last few releases, the ‘Cycles improvements’ section in the release notes has been constantly populated. And almost all recent releases come with the promise of speed improvement.

At RenderStreet, we probably have the widest array of Blender versions available for rendering from all render farms (2.63 and upwards). So we put on our scientist lab coats in an attempt to test them out, see how they perform on server-grade hardware and identify the best version available for our users. The model of choice was the Pabellon Barcelona Cycles scene that Hamza Cheggour published on his eMirage site. This file is on its way to replace the famous BMW as the ‘standard’ benchmark for Cycles, so we decided to use it for this purpose.

The tests started with a̶ ̶b̶e̶e̶r̶  Blender 2.66 and went through the newest version, Blender 2.71. Server configurations used were 2 x Tesla M2090 for GPU, and 2 x Xeon E5-2670 for CPU. RenderStreet render times for Blender Cycles are revealed in the chart below:

RenderStreet interviews: William Reynish, director of Whole

Recently graduated from The National Film School of Denmark, William Reynish released his bachelor film Whole, that took one year to produce. Marius Iatan got William to reveal the project’s spicy moments that were put together in the amazing interview below. This, and some of William’s views on animation, 3D and creativity.

Marius Iatan: How did your professional skills evolve up to directing animation films? What would you choose instead, if you had to pick a different path?

William ReynishWilliam Reynish: I was always into animation. I grew up drawing a lot, and I liked to act. Animation is the natural combination of those two things. I worked as a character animator on other Blender projects such as Big Buck Bunny and Sintel.

An alternate career would be in software. I am passionate about software design.

There’s a huge opportunity to be the first really well-designed 3D app, and I think Blender should be it.

Marius: What were the turning points in your career – who or what inspired your life and where you are today?

Francesco Siddi, at the center of the Blender world

F.SiddiI first met Francesco last year at YABC, in Gdansk. It was my first Blender-related conference, and my first in-person contact  with the community. The second meeting was in Amsterdam at BConf, where he hosted the visit at the Blender Institute. It was then when we agreed to contribute at Caminandes, which resulted in RenderStreet’s servers crunching the Gran Dillama episode.

Francesco joined the Blender Institute in 2012 and is now one of the deepest involved people in the Blender world. He was involved in the Gooseberry campaign and also in the previous open movies done by the Institute. I asked him to answer a few questions for us, and he agreed, so read on for the good part.

The V-Ray for Blender story by Andrei Izrantcev

Photo of Andrey Izrantzev

Andrei Izrantcev, Developer of V-Ray for Blender

This February V-Ray was officially released for Blender, but the story of the integration started a few years ago. Our guest is Andrei Izrantcev, the man who decided to put together his favorite rendering engine and his passion for open source. What started out as a personal project, managed in his spare time, is now a fully functional part of the V-Ray product line. Now Andrei is a full-time developer at Chaos Group, focused exclusively on V-Ray for Blender.

The story comes from Andrei himself in an interview about the V-Ray for Blender project, telling us how it began and what we can look forward in the months to come.