Home » Articles Posted by Oana

Author Archives: Oana

About Oana

Oana is the 3D specialist at RenderStreet. She advises on all aspects related to 3D content creation. She also helps debug issues related to the 3D content. Oana has been a partner in RenderStreet since it started and has taken a key role in shaping RenderStreet as a product.

Optimize your render time. Episode 6 – Render settings

Right before pressing the render button, selecting the right resolution for our image can be a puzzling decision, as size most directly relates to render time. However, it is not a linear relation. An increase of 200% in the resolution panel actually means four times the pixel number. Depending on the specifics of the scene, this can lead to an increase in render time from two to five times or even more.

Optimize your render time. Episode 5 – Cycles Materials

shadertestsToday we’ll take a look at Cycles materials.

Putting this week’s post together was a bit of a challenge because while I have worked a bit with Cycles, I still haven’t acquired the kind of experience you get after going through many projects. I started on the assumption that Cycles materials do influence a lot the rendering time but was baffled by how to optimize Cycles materials. There are no settings in the materials panel that would take a bit from the realism and speed up the render like in BI, so I thought that one way to use materials effectively in Cycles was to compare the different shaders, and learn to wisely pick the best ones for a specific scene. I made a kind of benchmark test with all the shaders and posted it on Blender Artists hoping to get opinions from you and other Cycles fans.

Optimize your render time. Episode 3 – Lighting, part two

This is the second installment about the light settings.

In the Light Paths panel of the render tab, right beside the No Caustics check box there are other settings that can cut a bit from the realism of the lighting scheme in favor of a faster render. Setting the max bounces to a lower value like 4 might not be so noticeable for some scenes, and depending on the shaders used, you can adjust separately the bounces for diffuse, transmission or glossy light paths.

Optimize your render time. Episode 2 – Lighting, part one

Today we’ll look at lighting related settings. Since it’s a larger subject, we’ll have only the first part this week.

It is one of the 3d realm laws that rendering times will usually go up as our lighting scheme becomes more realistic and subtle and diffuse. We’ll take a look at a couple of settings that increase render quality in subtle ways and render time in a big way.

Optimize your render time. Episode 1 – Geometry

All of us at RenderStreet are very aware that render times are a big factor in choosing a render farm. After all, it all scenes would render in seconds, you would render them on your own machine every time and would have no need for a render farm. So we’re kicking off a series of articles dedicated to optimizing your render times.

Today we’ll take a look at geometry related factors that can make the render time go overboard. These are not dependent on the render engine.