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Yearly Archives: 2013

Optimize your render time. Episode 1 – Geometry

All of us at RenderStreet are very aware that render times are a big factor in choosing a render farm. After all, it all scenes would render in seconds, you would render them on your own machine every time and would have no need for a render farm. So we’re kicking off a series of articles dedicated to optimizing your render times.

Today we’ll take a look at geometry related factors that can make the render time go overboard. These are not dependent on the render engine.

Baking Blender files on RenderStreet

We’ve spent a lot of time working on getting all physics to work flawlessly on our farm. The result is that almost every type of bake is supported and can be baked on our farm. There is one notable exception caused by a bug in Blender, as noted at the end of this article.

At this time, we only support baking files on our farm, due to the length of time it takes sometimes to upload the bake files. We are looking into adding support for bake uploads, but it’s going to take a while, as we’ll have to add support for FTP uploads first.

Update 2015: It is now possible to upload your own bake cache and use it to render your files on our farm. For more info on how to do this please see our knowledge base.

And we’re live

We’ve worked on RenderStreet for a long time – since January 2012. During this time, we’ve learned a lot, especially about Blender and how to interact with it. It’s has been an interesting time and a great start from RenderStreet.

After 13 months in development and closed beta, we have officially opened up for the public on February 6th. Now everybody can use the site and enjoy fast rendering for their projects. We are considering the service still in beta though, but it’s open beta now and the chances of bugs being encountered are very small now.