All of us at RenderStreet are very aware that render times are a big factor in choosing a render farm. After all, it all scenes would render in seconds, you would render them on your own machine every time and would have no need for a render farm. So we’re kicking off a series of articles dedicated to optimizing your render times.
Today we’ll take a look at geometry related factors that can make the render time go overboard. These are not dependent on the render engine.