Home » 2019

Yearly Archives: 2019

BlackBoard Studios – It’s hard to imagine how our pipeline would have looked like without RenderStreet

We started working with Marius and RenderStreet 4 years ago.

Today it’s hard to imagine how our pipeline would have looked like without RenderStreet. 

Render.st has enabled us to scale our activity without limitations, rendering time is not an issue anymore and we are able to take on projects that in the past were not in our capabilities. 

Their support of all the latest Blender releases allowed us to stop worrying about technical issues and they have been very helpful with any request we had. 

Marius and his team basically gave us the ability to become one of the top studios in Israel, without investing huge amounts of money in rendering infrastructure. 

Thank you, RenderStreet team! 

Noam Maoz
Founder & CEO @ BlackBoard Studios

Thank you! The monthly plan suits my wallet a LOT better than RebusFarm which was really breaking the bank.

James Siewert
Cinematographer and Visual Effects Artist, Glass Eye Pix

Cycles vs Eevee rendering – speed comparison

As Blender 2.80 development advances toward the first Release Candidate, Eevee becomes more stable and receives more features. With Blender Internal out of the picture and the promise of greatly improved speed, Eevee generates a lot of excitement – and a corresponding amount of questions. The most important two are, of course, “how fast is it?” and “how does the output quality compare to Cycles?”

We decided to run a few tests on our farm and see what the results will tell us. We picked three different scenes that have both Cycles and Eevee versions and rendered them on our servers. The resulted images are not identical, as lighting works differently in the two engines. They are close enough to be relevant for the purpose of this test, though, and they should give you a better insight into Eevee’s capabilities.

Getting your projects rendered: RenderStreet in 2018

2018 has been a full year, with a lot of work, and a lot of satisfaction, too. The farm has been running 24/7 from the first second of January until the last one in December, rendering your work. As usual, we’ve gathered some facts and numbers and we’re sharing them with you. As you’re trusting us with your projects, we want to give you a bit of insight into what it takes to always be ready to render.

We have been looking for a render farm that can provide us with what we need- fast, high quality renders. It has taken us a while to find one, and after meeting you guys, and testing out your great business, we want to thank you for supplying us with such a fantastic rendering studio. Keep up the great work, and we look forward to using you for a long time.

Devon Krish
BDS

New GPUs on our farm – twice the speed, same price

When it comes to rendering, there’s really no such thing as ‘too fast’. I know every artist has a secret desire to put as much eye-candy as possible in their projects, so we’re working hard on providing you with the tools to accomplish that. As part of this process, we are performing periodical upgrades to our infrastructure, to give you constant access to faster, better hardware.

We upgraded our GPUs offering three years ago, and at that time the upgrade doubled the speed. We are doing it now again, to almost the same effect. This means the GPUs that are rendering your jobs now are about twice as fast as the old ones, and four times as fast compared to the ones we put at your disposal just 4 years ago.